New objective, new Survivor and updated Zombie images.
I've updated several Zombie images thanks to Adam Steel's contribution: thanks again Adam!.
I've also created a new Survivor, dedicated to Lloyd Krassner, the great mind behind the WarpSpawn games site
And finally i've added a new Objective, "The Lost Child": you'll have to find one missing girl before something horrible happens to the kid.I hope you'll enjoy this new adventure.
As usual, the new archive file the Downloads page or in the menu on the righ sidebar.
Fixed counters
I've fixed a few errors on the buildup and item counters: the new archive file is available as always in the Downloads page or in the menu on the righ sidebar.
Vassal Module released!
The Vassal module for Zombie Enclave is finally available, thanks to our friends of Vassal Factory ! Get the module here; the download page has been updated with the new link.
Example of Play and fixed counters
I've fixed a few errors on the counters, fixed the Search Table entry '8': the new archive file is available as always in the Downloads page or in the menu on the righ sidebar.
Fixes
- (Updated) Gasoline
- (Updated) Gruesome Scene
- (Updated) Search Table
- (New) Another Survivor!
- Improved resolution of Turn Track
The Example of Play has been updated to fix some minor glitches.
First update to Zombie Enclave
I've just released the first update to Zombie Enclave, available as always on the Downloads page.
Main changes
- A new Objective added: "Winter is Coming"
- Experience rules added (still in beta)
- Experience Traits conters added
- Added back images for Events and Objectives
Zombie Enclave Released!
Zombie Enclave is now available! Go on the Downloads page to get all the components required to play this new game.
This is the first public release of the Zombie Enclave: expect typos, vague rules, missing or incorrect components. I'll do my best to improve the game as soon as I've got the feedbacks from the gaming community.
I strongly suggest to first read the Example of Play and then read the rules: the Example of Play includes an overview of all the basic game mechanics and should clarify how the game progresses.
I'm working on a new mechanism to manage the progression of the Survivors between the game sessions and I've got a couple of new Objectives ready in the to-do list: I expect to publish those components with the first review of the rules.
I've also tons of ideas for the future expansions: new Maps (an apartment, a small store), new Zombie types (borrowers), new Enemies (Slavers)... The progression of the game strictly depends on the feedback I'll receive: as usual I'm more than happy to receive suggestions and critics in order to improve what is, in the end, *your* game.
Zak
Zombie Enclave Example of Play #1
The first example of play of Zombie Enclave is available here.