
Ju 87 Stuka Ace will allow you to fly your Ju 87 in almost all the theaters where the Stuka was used: Poland, France, England, Norway, the Mediterranean, North Africa, Italy, and Russia. The missions in the different theaters will have very different objectives: infantry units, artillery positions, tanks, transport ships, and battleships are just some examples. Terrain and weather conditions will also play an important role in the missions; poor visibility, the scorching heat and the sand of the desert, and the frost and snow in the Russian winters: are elements the player will have to consider to succeed. Ju 87 Stuka Ace includes even night operations: special rules will allow simulating Ju 87 D-5N attacks in Italy as members of “Night Battle Group” NSG9.
Nine Stuka models will be available to the player depending on the mission or on the progression of the campaign, including Ju 87 A, Ju 87B-1, Ju 87 R-1, Ju 87 D-3, Ju 87 D-5, and Ju 87 G-1. Depending on the capabilities of the aircraft, it will be necessary to select the most appropriate bomb load for the mission objective, evaluating both the number and the type of bombs to be used. And when flying the Ju 87 G-1, your pilot will use the Bordkanone 37 against the Soviet tanks: to better represent the Ju 87G-1 tank-buster role, a specific attack procedure has been introduced, always leveraging the player Action Cards.
If you have just a limited amount of time, you can play single missions, choosing your preferred theatre of operations. If you are instead looking for a campaign game, Stuka Pilot has been designed to represent the entire career of the pilot, starting from his role as “rookie,” then moving on to the roles of Kette Leader, Staffel Leader, and finally Gruppe Leader. As the campaign progresses, you will not only be able to climb the ranks of the Luftwaffe but also improve your skills (customize your deck of Action cards) and get the coveted medals. The Golden Leaves are waiting for you aboard your Ju 87.
Get the game here at the LnL website
Additional components for the game.
Flight Logbook
The pilot flight book based on the original Luftwaffe “Flugbuck”, for those willing to have a more immersive play is available here:
The file is designed for digital or print use and is composed of pairs of a4 pages printed in landscape mode:
- Page 1 is the cover (a4) single page
- Page 2 and 3 interior pages (pilot info)
- Pages 4-5 and following are the log pages
A printer-friendly version is also available here.
Action Summary
Many players suggested to create a play aid with a list of all the avaialble actions, with their description and the action resolution procedure (action check or random roll). You can find here the current version of the Action Summary
Stuka Identification Markings
I’ve created a more detailed file about the Stuka identification markings that should help the players interested on the coding used in the Stuka markings. In addition, I’ve also created simple “stuka marking generator” page where you can simply select the StG and your Staffel to generate the marking for “your” airplane. You can access the generator page here. (the generator currently works only for pre-reorganization markings)
Historical Flight Logs
When playing in Narrative Mode, one of the player’s key tasks is to keep a diary or log of events as they unfold. I’ve found that using replicas of historical documents greatly enhances this experience. That’s why I began creating play aids for my games, using authentic historical documents as templates and adapting them to fit the game mechanics. Log books for US, UK, Germany and Italy can be found here.
AI-Powered Online Manual
The online manual with AI support is available here: https://library.lnlpublishing.com/books/wtki/#p=2