I must admit that I do not possess many terrain elements to play with, and in particular I lack buildings worthy of this name for […]
Category: Blood in Space
Christmas 2021 | Blood in Space
Today’s contribution to the 2021 Christmas is a new scenario for Blood in Space, Gang Fight! The scenario (easily adaptable to Blood on the Blade) […]
The Enemy Studio released for Blood in Space
I’ve finally redesigned the rules to easily create new enemies for Blood in Space; starting from the “design you own” enemy kit of BoTB I’ve […]
New resourses for Blood in Space
I’m planning as usual to release several new (free) compoments for my games in December, so stay tuned. In the meantime I’ve nearly completed some […]
Blood in Space 2nd Edition now available!
The new edition of Blood in Space is now available on Wargame Vault! This new edition of the rules include a lot of new components […]
Enemy generator now available
Blood on the Blade and Blood in Space include a good number of different enemies to face, but can only cover a small set of […]
Blood in Space 2.0 | Spacecrawl
The design process for the new rules and components for BiS 2.0 is quickly proceeding so it’s time to provide a preview of one the […]
Blood in space // 2.0
Several people asked my about the future of Blood in Space; I’ve surely provided more additional components for Bloon on the Blade, but this is […]
New Enemy for Blood in Space: the Flesh Ripper
Xar’Nag are capable of artificially evolve and transform to adapt to any environment: some of them became terrifying killing machines that only the most brave […]
Blood in Space updated to 1.1
I’ve just uploaded version 1.1 of the Blood in Space rules: *Many* fixes, clarifications and corrections to the rules and game components: thanks again to […]